Ambrose Tait (Standard) - eFootball 2026
Player Overview
Ambrose Tait is a 67 overall rated AMF in eFootball 2026. VIETNAM, age 28.
Ambrose Tait can gain up to 3 overall points (+4%) through level progression, giving it close to its final form, with only modest growth left in training. Playing style: Creative Playmaker.
Positions: AMF, CMF, RMF, RWF, SS.
Ambrose Tait is playable across 5 positions (AMF, CMF, RMF, RWF, SS), a highly versatile profile.
Ambrose Tait Stats
Ambrose Tait's standout current stat is Acceleration at 74. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.
Attacking
| Stat | Value |
|---|---|
| Offensive Awareness | 63 |
| Ball Control | 67 |
| Dribbling | 69 |
| Tight Possession | 71 |
| Low Pass | 67 |
| Lofted Pass | 65 |
| Finishing | 60 |
| Heading | 48 |
| Place Kicking | 65 |
| Curl | 69 |
Physical
| Stat | Value |
|---|---|
| Speed | 73 |
| Acceleration | 74 |
| Kicking Power | 63 |
| Jump | 53 |
| Physical Contact | 50 |
| Balance | 74 |
| Stamina | 66 |
Defending
| Stat | Value |
|---|---|
| Defensive Awareness | 50 |
| Tackling | 51 |
| Defensive Engagement | 61 |
| Aggression | 49 |
Characteristics
| Stat | Value |
|---|---|
| Weak Foot Usage | 0 |
| Weak Foot Accuracy | 1 |
| Form | 1 |
| Injury Resistance | 1 |
Ambrose Tait Stats at Max Level
Ambrose Tait has no further per-stat growth at max level: every stat is already at its trained ceiling. These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.
Attacking
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Offensive Awareness | 63 | 63 | +0 |
| Ball Control | 67 | 67 | +0 |
| Dribbling | 69 | 69 | +0 |
| Tight Possession | 71 | 71 | +0 |
| Low Pass | 67 | 67 | +0 |
| Lofted Pass | 65 | 65 | +0 |
| Finishing | 60 | 60 | +0 |
| Heading | 48 | 48 | +0 |
| Place Kicking | 65 | 65 | +0 |
| Curl | 69 | 69 | +0 |
Physical
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Speed | 73 | 73 | +0 |
| Acceleration | 74 | 74 | +0 |
| Kicking Power | 63 | 63 | +0 |
| Jump | 53 | 53 | +0 |
| Physical Contact | 50 | 50 | +0 |
| Balance | 74 | 74 | +0 |
| Stamina | 66 | 66 | +0 |
Defending
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Defensive Awareness | 50 | 50 | +0 |
| Tackling | 51 | 51 | +0 |
| Defensive Engagement | 61 | 61 | +0 |
| Aggression | 49 | 49 | +0 |
Characteristics
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Weak Foot Usage | 0 | 0 | +0 |
| Weak Foot Accuracy | 1 | 1 | +0 |
| Form | 1 | 1 | +0 |
| Injury Resistance | 1 | 1 | +0 |
Position Ratings at Max Level
At max level, Ambrose Tait actually rates higher at RMF (73) than at its registered position, AMF (70). The ratings below show how Ambrose Tait would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 67 OVR shown at the top of this page.
| Position | Full Name | Max-Level Rating |
|---|---|---|
| GK | Goalkeeper | 40 |
| CB | Center Back | 42 |
| LB | Left Back | 50 |
| RB | Right Back | 50 |
| DMF | Defensive Midfielder | 45 |
| CMF (secondary) | Central Midfielder | 68 |
| LMF | Left Midfielder | 54 |
| RMF (secondary) | Right Midfielder | 73 |
| AMF (registered) | Attacking Midfielder | 70 |
| LWF | Left Wing Forward | 54 |
| RWF (secondary) | Right Wing Forward | 72 |
| SS (secondary) | Second Striker | 64 |
| CF | Centre Forward | 50 |
Skills (10)
Double Touch, Marseille Turn, Outside Curler, Pinpoint Crossing, Through Passing, Dipping Shot, Acrobatic Finishing, Cut Behind & Turn, Sole Control, Captaincy.
None of Ambrose Tait's 10 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.
Ambrose Tait is a 67 OVR AMF from VIETNAM. Max overall: 70. Playing style: Creative Playmaker. Secondary positions: CMF, RMF, RWF, SS. Skills: Double Touch, Marseille Turn, Outside Curler, and 7 more. Booster: No Booster ().
Frequently Asked Questions
What is Ambrose Tait's max level overall rating in eFootball 2026?
Ambrose Tait reaches 70 overall at max level as AMF, up from 67 at base level. Ambrose Tait has no further per-stat growth at max level: every stat is already at its trained ceiling.
What is Ambrose Tait's best position at max level?
At max level, Ambrose Tait actually rates higher at RMF (73) than at its registered position, AMF (70).
What is Ambrose Tait's best current stat in eFootball 2026?
Ambrose Tait's standout current stat is Acceleration at 74. This is the card's current-level value; see the stats table above for the same stat's value at max level.