Ange Martial Tia (Standard) - eFootball 2026

Ange Martial Tia eFootball 2026 player card, 67 OVR AMF

Player Overview

Ange Martial Tia is a 67 overall rated AMF in eFootball 2026, currently playing for Stade de Reims in the Ligue 2 BKT. MALI, age 19.

Ange Martial Tia can gain up to 22 overall points (+33%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Hole Player.

Positions: AMF, DMF, CMF, LMF, LWF, SS, CF.

Ange Martial Tia is playable across 7 positions (AMF, DMF, CMF, LMF, LWF, SS, CF), a highly versatile profile.

Ange Martial Tia Stats

Ange Martial Tia's standout current stat is Acceleration at 74. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness64
Ball Control66
Dribbling68
Tight Possession62
Low Pass69
Lofted Pass61
Finishing62
Heading53
Place Kicking58
Curl62

Physical

StatValue
Speed71
Acceleration74
Kicking Power66
Jump62
Physical Contact52
Balance65
Stamina66

Defending

StatValue
Defensive Awareness53
Tackling58
Defensive Engagement61
Aggression62

Characteristics

StatValue
Weak Foot Usage1
Weak Foot Accuracy1
Form0
Injury Resistance1

Ange Martial Tia Stats at Max Level

Ange Martial Tia's biggest gain at max level is Ball Control: 66 at base rising to 82 at max level (+16). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness6476+12
Ball Control6682+16
Dribbling6884+16
Tight Possession6278+16
Low Pass6984+15
Lofted Pass6176+15
Finishing6270+8
Heading5353+0
Place Kicking5866+8
Curl6270+8

Physical

StatCurrentAt Max LevelGain
Speed7179+8
Acceleration7486+12
Kicking Power6674+8
Jump6262+0
Physical Contact5252+0
Balance6577+12
Stamina6674+8

Defending

StatCurrentAt Max LevelGain
Defensive Awareness5353+0
Tackling5858+0
Defensive Engagement6161+0
Aggression6262+0

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage11+0
Weak Foot Accuracy11+0
Form00+0
Injury Resistance11+0

Position Ratings at Max Level

At max level, Ange Martial Tia actually rates higher at LWF (91) than at its registered position, AMF (89). The ratings below show how Ange Martial Tia would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 67 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper46
CBCenter Back66
LBLeft Back67
RBRight Back67
DMF (secondary)Defensive Midfielder77
CMF (secondary)Central Midfielder88
LMF (secondary)Left Midfielder83
RMFRight Midfielder69
AMF (registered)Attacking Midfielder89
LWF (secondary)Left Wing Forward91
RWFRight Wing Forward69
SS (secondary)Second Striker82
CF (secondary)Centre Forward81

Skills (5)

Long Range Shooting, Acrobatic Finishing, Cut Behind & Turn, Super-sub, Gamesmanship.

None of Ange Martial Tia's 5 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Ange Martial Tia is a 67 OVR AMF from MALI, playing for Stade de Reims in Ligue 2 BKT. Max overall: 89. Playing style: Hole Player. Secondary positions: DMF, CMF, LMF, LWF, SS, CF. Skills: Long Range Shooting, Acrobatic Finishing, Cut Behind & Turn, and 2 more. Booster: No Booster ().

Frequently Asked Questions

What is Ange Martial Tia's max level overall rating in eFootball 2026?

Ange Martial Tia reaches 89 overall at max level as AMF, up from 67 at base level. Ange Martial Tia's biggest gain at max level is Ball Control: 66 at base rising to 82 at max level (+16).

What is Ange Martial Tia's best position at max level?

At max level, Ange Martial Tia actually rates higher at LWF (91) than at its registered position, AMF (89).

What is Ange Martial Tia's best current stat in eFootball 2026?

Ange Martial Tia's standout current stat is Acceleration at 74. This is the card's current-level value; see the stats table above for the same stat's value at max level.