Daiju Sasaki (Standard) - eFootball 2026

Daiju Sasaki eFootball 2026 player card, 71 OVR AMF

Player Overview

Daiju Sasaki is a 71 overall rated AMF in eFootball 2026, currently playing for Vissel Kobe in the AFC Champions League. JAPAN, age 26.

Daiju Sasaki can gain up to 19 overall points (+27%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Hole Player.

Positions: AMF, CMF, LMF, RMF, LWF, RWF, SS, CF.

Daiju Sasaki is playable across 8 positions (AMF, CMF, LMF, RMF, LWF, RWF, SS, CF), a highly versatile profile.

Daiju Sasaki Stats

Daiju Sasaki's standout current stat is Lofted Pass at 72. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness66
Ball Control69
Dribbling67
Tight Possession63
Low Pass70
Lofted Pass72
Finishing64
Heading62
Place Kicking60
Curl70

Physical

StatValue
Speed72
Acceleration68
Kicking Power70
Jump61
Physical Contact56
Balance70
Stamina67

Defending

StatValue
Defensive Awareness55
Tackling59
Defensive Engagement56
Aggression63

Characteristics

StatValue
Weak Foot Usage2
Weak Foot Accuracy2
Form0
Injury Resistance1

Daiju Sasaki Stats at Max Level

Daiju Sasaki's biggest gain at max level is Ball Control: 69 at base rising to 82 at max level (+13). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness6674+8
Ball Control6982+13
Dribbling6780+13
Tight Possession6376+13
Low Pass7082+12
Lofted Pass7284+12
Finishing6472+8
Heading6262+0
Place Kicking6068+8
Curl7078+8

Physical

StatCurrentAt Max LevelGain
Speed7280+8
Acceleration6876+8
Kicking Power7078+8
Jump6161+0
Physical Contact5656+0
Balance7078+8
Stamina6775+8

Defending

StatCurrentAt Max LevelGain
Defensive Awareness5555+0
Tackling5959+0
Defensive Engagement5656+0
Aggression6363+0

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage22+0
Weak Foot Accuracy22+0
Form00+0
Injury Resistance11+0

Position Ratings at Max Level

At max level, Daiju Sasaki actually rates higher at LMF (90) than at its registered position, AMF (89). The ratings below show how Daiju Sasaki would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 71 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper44
CBCenter Back65
LBLeft Back66
RBRight Back66
DMFDefensive Midfielder65
CMF (secondary)Central Midfielder81
LMF (secondary)Left Midfielder90
RMF (secondary)Right Midfielder90
AMF (registered)Attacking Midfielder89
LWF (secondary)Left Wing Forward83
RWF (secondary)Right Wing Forward83
SS (secondary)Second Striker89
CF (secondary)Centre Forward88

Skills (5)

Flip Flap, Cut Behind & Turn, Scotch Move, Sole Control, Super-sub.

None of Daiju Sasaki's 5 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Other Players Named Daiju Sasaki (7)

Daiju Sasaki is a 71 OVR AMF from JAPAN, playing for Vissel Kobe in AFC Champions League. Max overall: 90. Playing style: Hole Player. Secondary positions: CMF, LMF, RMF, LWF, RWF, SS, CF. Skills: Flip Flap, Cut Behind & Turn, Scotch Move, and 2 more. Booster: No Booster (). 7 other Sasaki variations available.

Frequently Asked Questions

What is Daiju Sasaki's max level overall rating in eFootball 2026?

Daiju Sasaki reaches 90 overall at max level as AMF, up from 71 at base level. Daiju Sasaki's biggest gain at max level is Ball Control: 69 at base rising to 82 at max level (+13).

What is Daiju Sasaki's best position at max level?

At max level, Daiju Sasaki actually rates higher at LMF (90) than at its registered position, AMF (89).

What is Daiju Sasaki's best current stat in eFootball 2026?

Daiju Sasaki's standout current stat is Lofted Pass at 72. This is the card's current-level value; see the stats table above for the same stat's value at max level.