Hong Seong-Min (Standard) - eFootball 2026

Hong Seong-Min eFootball 2026 player card, 61 OVR GK

Player Overview

Hong Seong-Min is a 61 overall rated GK in eFootball 2026, currently playing for FC Pohang Steelers. REPUBLIC OF KOREA, age 19.

Hong Seong-Min can gain up to 21 overall points (+34%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Offensive Goalkeeper.

Positions: GK.

Hong Seong-Min is registered at a single position (GK), a specialist profile rather than a multi-role card.

Hong Seong-Min Stats

Hong Seong-Min's standout current stat is GK Reach at 66. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness38
Ball Control43
Dribbling40
Tight Possession43
Low Pass47
Lofted Pass49
Finishing38
Heading45
Place Kicking40
Curl39

Physical

StatValue
Speed50
Acceleration46
Kicking Power65
Jump60
Physical Contact60
Balance58
Stamina46

Defending

StatValue
Defensive Awareness45
Tackling41
Defensive Engagement59
Aggression43

Goalkeeping

StatValue
GK Awareness60
GK Catching61
GK Clearing58
GK Reflexes60
GK Reach66

Characteristics

StatValue
Weak Foot Usage1
Weak Foot Accuracy1
Form0
Injury Resistance1

Hong Seong-Min Stats at Max Level

Hong Seong-Min's biggest gain at max level is Jump: 60 at base rising to 84 at max level (+24). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness3838+0
Ball Control4343+0
Dribbling4040+0
Tight Possession4343+0
Low Pass4747+0
Lofted Pass4949+0
Finishing3838+0
Heading4553+8
Place Kicking4040+0
Curl3939+0

Physical

StatCurrentAt Max LevelGain
Speed5050+0
Acceleration4646+0
Kicking Power6565+0
Jump6084+24
Physical Contact6068+8
Balance5858+0
Stamina4646+0

Defending

StatCurrentAt Max LevelGain
Defensive Awareness4545+0
Tackling4141+0
Defensive Engagement5959+0
Aggression4343+0

Goalkeeping

StatCurrentAt Max LevelGain
GK Awareness6076+16
GK Catching6173+12
GK Clearing5870+12
GK Reflexes6072+12
GK Reach6678+12

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage11+0
Weak Foot Accuracy11+0
Form00+0
Injury Resistance11+0

Position Ratings at Max Level

GK remains Hong Seong-Min's best-rated position at max level (81); the next-best alternative is CB (48). The ratings below show how Hong Seong-Min would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 61 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GK (registered)Goalkeeper81
CBCenter Back48
LBLeft Back42
RBRight Back42
DMFDefensive Midfielder43
CMFCentral Midfielder40
LMFLeft Midfielder40
RMFRight Midfielder40
AMFAttacking Midfielder40
LWFLeft Wing Forward41
RWFRight Wing Forward41
SSSecond Striker40
CFCentre Forward42

Skills (2)

GK High Punt, GK Long Throw.

None of Hong Seong-Min's 2 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Other Players Named Hong Seong-Min (1)

Hong Seong-Min is a 61 OVR GK from REPUBLIC OF KOREA, playing for FC Pohang Steelers. Max overall: 82. Playing style: Offensive Goalkeeper. Skills: GK High Punt, GK Long Throw. Booster: No Booster (). 1 other Seong-Min variations available.

Frequently Asked Questions

What is Hong Seong-Min's max level overall rating in eFootball 2026?

Hong Seong-Min reaches 82 overall at max level as GK, up from 61 at base level. Hong Seong-Min's biggest gain at max level is Jump: 60 at base rising to 84 at max level (+24).

What is Hong Seong-Min's best position at max level?

GK remains Hong Seong-Min's best-rated position at max level (81); the next-best alternative is CB (48).

What is Hong Seong-Min's best current stat in eFootball 2026?

Hong Seong-Min's standout current stat is GK Reach at 66. This is the card's current-level value; see the stats table above for the same stat's value at max level.