Hotta Daiki (Standard) - eFootball 2026
Player Overview
Hotta Daiki is a 66 overall rated GK in eFootball 2026, currently playing for Vegalta Sendai in the 2026/27 MEIJI YASUDA J2 LEAGUE. Japan, age 32.
Hotta Daiki can gain up to 18 overall points (+27%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database.
Positions: GK.
Hotta Daiki is registered at a single position (GK), a specialist profile rather than a multi-role card.
Hotta Daiki Stats
Hotta Daiki's standout current stat is Jump at 71. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.
Attacking
| Stat | Value |
|---|---|
| Offensive Awareness | 38 |
| Ball Control | 43 |
| Dribbling | 39 |
| Tight Possession | 41 |
| Low Pass | 45 |
| Lofted Pass | 51 |
| Finishing | 38 |
| Heading | 38 |
| Place Kicking | 44 |
| Curl | 51 |
Physical
| Stat | Value |
|---|---|
| Speed | 49 |
| Acceleration | 51 |
| Kicking Power | 65 |
| Jump | 71 |
| Physical Contact | 67 |
| Balance | 52 |
| Stamina | 55 |
Defending
| Stat | Value |
|---|---|
| Defensive Awareness | 46 |
| Tackling | 41 |
| Defensive Engagement | 59 |
| Aggression | 44 |
Goalkeeping
| Stat | Value |
|---|---|
| GK Awareness | 66 |
| GK Catching | 62 |
| GK Clearing | 64 |
| GK Reflexes | 66 |
| GK Reach | 61 |
Characteristics
| Stat | Value |
|---|---|
| Weak Foot Usage | 1 |
| Weak Foot Accuracy | 1 |
| Form | 1 |
| Injury Resistance | 0 |
Hotta Daiki Stats at Max Level
Hotta Daiki's biggest gain at max level is Jump: 71 at base rising to 87 at max level (+16). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.
Attacking
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Offensive Awareness | 38 | 38 | +0 |
| Ball Control | 43 | 43 | +0 |
| Dribbling | 39 | 39 | +0 |
| Tight Possession | 41 | 41 | +0 |
| Low Pass | 45 | 45 | +0 |
| Lofted Pass | 51 | 51 | +0 |
| Finishing | 38 | 38 | +0 |
| Heading | 38 | 42 | +4 |
| Place Kicking | 44 | 44 | +0 |
| Curl | 51 | 51 | +0 |
Physical
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Speed | 49 | 49 | +0 |
| Acceleration | 51 | 51 | +0 |
| Kicking Power | 65 | 65 | +0 |
| Jump | 71 | 87 | +16 |
| Physical Contact | 67 | 71 | +4 |
| Balance | 52 | 52 | +0 |
| Stamina | 55 | 55 | +0 |
Defending
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Defensive Awareness | 46 | 46 | +0 |
| Tackling | 41 | 41 | +0 |
| Defensive Engagement | 59 | 59 | +0 |
| Aggression | 44 | 44 | +0 |
Goalkeeping
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| GK Awareness | 66 | 78 | +12 |
| GK Catching | 62 | 74 | +12 |
| GK Clearing | 64 | 76 | +12 |
| GK Reflexes | 66 | 78 | +12 |
| GK Reach | 61 | 73 | +12 |
Characteristics
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Weak Foot Usage | 1 | 1 | +0 |
| Weak Foot Accuracy | 1 | 1 | +0 |
| Form | 1 | 1 | +0 |
| Injury Resistance | 0 | 0 | +0 |
Position Ratings at Max Level
GK remains Hotta Daiki's best-rated position at max level (84); the next-best alternative is CB (51). The ratings below show how Hotta Daiki would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 66 OVR shown at the top of this page.
| Position | Full Name | Max-Level Rating |
|---|---|---|
| GK (registered) | Goalkeeper | 84 |
| CB | Center Back | 51 |
| LB | Left Back | 45 |
| RB | Right Back | 45 |
| DMF | Defensive Midfielder | 45 |
| CMF | Central Midfielder | 41 |
| LMF | Left Midfielder | 40 |
| RMF | Right Midfielder | 40 |
| AMF | Attacking Midfielder | 40 |
| LWF | Left Wing Forward | 40 |
| RWF | Right Wing Forward | 40 |
| SS | Second Striker | 40 |
| CF | Centre Forward | 42 |
Hotta Daiki is a 66 OVR GK from Japan, playing for Vegalta Sendai in 2026/27 MEIJI YASUDA J2 LEAGUE. Max overall: 84.
Frequently Asked Questions
What is Hotta Daiki's max level overall rating in eFootball 2026?
Hotta Daiki reaches 84 overall at max level as GK, up from 66 at base level. Hotta Daiki's biggest gain at max level is Jump: 71 at base rising to 87 at max level (+16).
What is Hotta Daiki's best position at max level?
GK remains Hotta Daiki's best-rated position at max level (84); the next-best alternative is CB (51).
What is Hotta Daiki's best current stat in eFootball 2026?
Hotta Daiki's standout current stat is Jump at 71. This is the card's current-level value; see the stats table above for the same stat's value at max level.