Ko Shimura (Standard) - eFootball 2026
Player Overview
Ko Shimura is a 66 overall rated GK in eFootball 2026, currently playing for RB Omiya Ardija in the MEIJI YASUDA J2 LEAGUE. JAPAN, age 29.
Ko Shimura can gain up to 19 overall points (+29%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Offensive Goalkeeper.
Positions: GK.
Ko Shimura is registered at a single position (GK), a specialist profile rather than a multi-role card.
Ko Shimura Stats
Ko Shimura's standout current stat is Physical Contact at 70. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.
Attacking
| Stat | Value |
|---|---|
| Offensive Awareness | 38 |
| Ball Control | 45 |
| Dribbling | 39 |
| Tight Possession | 42 |
| Low Pass | 48 |
| Lofted Pass | 53 |
| Finishing | 39 |
| Heading | 38 |
| Place Kicking | 44 |
| Curl | 47 |
Physical
| Stat | Value |
|---|---|
| Speed | 52 |
| Acceleration | 58 |
| Kicking Power | 65 |
| Jump | 67 |
| Physical Contact | 70 |
| Balance | 50 |
| Stamina | 53 |
Defending
| Stat | Value |
|---|---|
| Defensive Awareness | 49 |
| Tackling | 46 |
| Defensive Engagement | 58 |
| Aggression | 52 |
Goalkeeping
| Stat | Value |
|---|---|
| GK Awareness | 64 |
| GK Catching | 60 |
| GK Clearing | 60 |
| GK Reflexes | 66 |
| GK Reach | 66 |
Characteristics
| Stat | Value |
|---|---|
| Weak Foot Usage | 2 |
| Weak Foot Accuracy | 2 |
| Form | 1 |
| Injury Resistance | 1 |
Ko Shimura Stats at Max Level
Ko Shimura's biggest gain at max level is Jump: 67 at base rising to 84 at max level (+17). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.
Attacking
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Offensive Awareness | 38 | 38 | +0 |
| Ball Control | 45 | 45 | +0 |
| Dribbling | 39 | 39 | +0 |
| Tight Possession | 42 | 42 | +0 |
| Low Pass | 48 | 48 | +0 |
| Lofted Pass | 53 | 53 | +0 |
| Finishing | 39 | 39 | +0 |
| Heading | 38 | 43 | +5 |
| Place Kicking | 44 | 44 | +0 |
| Curl | 47 | 47 | +0 |
Physical
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Speed | 52 | 52 | +0 |
| Acceleration | 58 | 58 | +0 |
| Kicking Power | 65 | 65 | +0 |
| Jump | 67 | 84 | +17 |
| Physical Contact | 70 | 75 | +5 |
| Balance | 50 | 50 | +0 |
| Stamina | 53 | 53 | +0 |
Defending
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Defensive Awareness | 49 | 49 | +0 |
| Tackling | 46 | 46 | +0 |
| Defensive Engagement | 58 | 58 | +0 |
| Aggression | 52 | 52 | +0 |
Goalkeeping
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| GK Awareness | 64 | 76 | +12 |
| GK Catching | 60 | 72 | +12 |
| GK Clearing | 60 | 72 | +12 |
| GK Reflexes | 66 | 78 | +12 |
| GK Reach | 66 | 78 | +12 |
Characteristics
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Weak Foot Usage | 2 | 2 | +0 |
| Weak Foot Accuracy | 2 | 2 | +0 |
| Form | 1 | 1 | +0 |
| Injury Resistance | 1 | 1 | +0 |
Position Ratings at Max Level
GK remains Ko Shimura's best-rated position at max level (84); the next-best alternative is CB (54). The ratings below show how Ko Shimura would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 66 OVR shown at the top of this page.
| Position | Full Name | Max-Level Rating |
|---|---|---|
| GK (registered) | Goalkeeper | 84 |
| CB | Center Back | 54 |
| LB | Left Back | 46 |
| RB | Right Back | 46 |
| DMF | Defensive Midfielder | 47 |
| CMF | Central Midfielder | 43 |
| LMF | Left Midfielder | 42 |
| RMF | Right Midfielder | 42 |
| AMF | Attacking Midfielder | 40 |
| LWF | Left Wing Forward | 42 |
| RWF | Right Wing Forward | 42 |
| SS | Second Striker | 40 |
| CF | Centre Forward | 43 |
Ko Shimura is a 66 OVR GK from JAPAN, playing for RB Omiya Ardija in MEIJI YASUDA J2 LEAGUE. Max overall: 85. Playing style: Offensive Goalkeeper. Booster: No Booster ().
Frequently Asked Questions
What is Ko Shimura's max level overall rating in eFootball 2026?
Ko Shimura reaches 85 overall at max level as GK, up from 66 at base level. Ko Shimura's biggest gain at max level is Jump: 67 at base rising to 84 at max level (+17).
What is Ko Shimura's best position at max level?
GK remains Ko Shimura's best-rated position at max level (84); the next-best alternative is CB (54).
What is Ko Shimura's best current stat in eFootball 2026?
Ko Shimura's standout current stat is Physical Contact at 70. This is the card's current-level value; see the stats table above for the same stat's value at max level.