Kono Hiroto (Standard) - eFootball 2026
Player Overview
Kono Hiroto is a 61 overall rated GK in eFootball 2026, currently playing for Oita Trinita in the 2026/27 MEIJI YASUDA J2 LEAGUE. Japan, age 20.
Kono Hiroto can gain up to 20 overall points (+33%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database.
Positions: GK.
Kono Hiroto is registered at a single position (GK), a specialist profile rather than a multi-role card.
Kono Hiroto Stats
Kono Hiroto's standout current stat is Physical Contact at 68. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.
Attacking
| Stat | Value |
|---|---|
| Offensive Awareness | 38 |
| Ball Control | 42 |
| Dribbling | 39 |
| Tight Possession | 40 |
| Low Pass | 45 |
| Lofted Pass | 53 |
| Finishing | 38 |
| Heading | 38 |
| Place Kicking | 49 |
| Curl | 40 |
Physical
| Stat | Value |
|---|---|
| Speed | 50 |
| Acceleration | 45 |
| Kicking Power | 60 |
| Jump | 59 |
| Physical Contact | 68 |
| Balance | 49 |
| Stamina | 46 |
Defending
| Stat | Value |
|---|---|
| Defensive Awareness | 53 |
| Tackling | 45 |
| Defensive Engagement | 58 |
| Aggression | 48 |
Goalkeeping
| Stat | Value |
|---|---|
| GK Awareness | 59 |
| GK Catching | 60 |
| GK Clearing | 60 |
| GK Reflexes | 58 |
| GK Reach | 60 |
Characteristics
| Stat | Value |
|---|---|
| Weak Foot Usage | 1 |
| Weak Foot Accuracy | 1 |
| Form | 1 |
| Injury Resistance | 1 |
Kono Hiroto Stats at Max Level
Kono Hiroto's biggest gain at max level is Jump: 59 at base rising to 81 at max level (+22). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.
Attacking
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Offensive Awareness | 38 | 38 | +0 |
| Ball Control | 42 | 42 | +0 |
| Dribbling | 39 | 39 | +0 |
| Tight Possession | 40 | 40 | +0 |
| Low Pass | 45 | 45 | +0 |
| Lofted Pass | 53 | 53 | +0 |
| Finishing | 38 | 38 | +0 |
| Heading | 38 | 46 | +8 |
| Place Kicking | 49 | 49 | +0 |
| Curl | 40 | 40 | +0 |
Physical
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Speed | 50 | 50 | +0 |
| Acceleration | 45 | 45 | +0 |
| Kicking Power | 60 | 60 | +0 |
| Jump | 59 | 81 | +22 |
| Physical Contact | 68 | 76 | +8 |
| Balance | 49 | 49 | +0 |
| Stamina | 46 | 46 | +0 |
Defending
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Defensive Awareness | 53 | 53 | +0 |
| Tackling | 45 | 45 | +0 |
| Defensive Engagement | 58 | 58 | +0 |
| Aggression | 48 | 48 | +0 |
Goalkeeping
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| GK Awareness | 59 | 73 | +14 |
| GK Catching | 60 | 72 | +12 |
| GK Clearing | 60 | 72 | +12 |
| GK Reflexes | 58 | 70 | +12 |
| GK Reach | 60 | 72 | +12 |
Characteristics
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Weak Foot Usage | 1 | 1 | +0 |
| Weak Foot Accuracy | 1 | 1 | +0 |
| Form | 1 | 1 | +0 |
| Injury Resistance | 1 | 1 | +0 |
Position Ratings at Max Level
GK remains Kono Hiroto's best-rated position at max level (81); the next-best alternative is CB (55). The ratings below show how Kono Hiroto would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 61 OVR shown at the top of this page.
| Position | Full Name | Max-Level Rating |
|---|---|---|
| GK (registered) | Goalkeeper | 81 |
| CB | Center Back | 55 |
| LB | Left Back | 45 |
| RB | Right Back | 45 |
| DMF | Defensive Midfielder | 46 |
| CMF | Central Midfielder | 40 |
| LMF | Left Midfielder | 40 |
| RMF | Right Midfielder | 40 |
| AMF | Attacking Midfielder | 40 |
| LWF | Left Wing Forward | 40 |
| RWF | Right Wing Forward | 40 |
| SS | Second Striker | 40 |
| CF | Centre Forward | 42 |
Kono Hiroto is a 61 OVR GK from Japan, playing for Oita Trinita in 2026/27 MEIJI YASUDA J2 LEAGUE. Max overall: 81.
Frequently Asked Questions
What is Kono Hiroto's max level overall rating in eFootball 2026?
Kono Hiroto reaches 81 overall at max level as GK, up from 61 at base level. Kono Hiroto's biggest gain at max level is Jump: 59 at base rising to 81 at max level (+22).
What is Kono Hiroto's best position at max level?
GK remains Kono Hiroto's best-rated position at max level (81); the next-best alternative is CB (55).
What is Kono Hiroto's best current stat in eFootball 2026?
Kono Hiroto's standout current stat is Physical Contact at 68. This is the card's current-level value; see the stats table above for the same stat's value at max level.