Morita Hidemasa (AFC Asian Cup Selection Japan Jan '24) - eFootball 2026

Morita Hidemasa eFootball 2026 player card, 80 OVR DMF

Player Overview

Morita Hidemasa is a 80 overall rated DMF in eFootball 2026. Japan, age 31.

Morita Hidemasa can gain up to 17 overall points (+21%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Box-to-Box.

Positions: DMF, CMF.

Morita Hidemasa adds one secondary position (CMF) alongside DMF, giving it modest positional flexibility.

Morita Hidemasa Stats

Morita Hidemasa's standout current stat is Stamina at 78. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness71
Ball Control75
Dribbling74
Tight Possession76
Low Pass77
Lofted Pass77
Finishing68
Heading67
Place Kicking58
Curl71

Physical

StatValue
Speed66
Acceleration65
Kicking Power68
Jump65
Physical Contact70
Balance69
Stamina78

Defending

StatValue
Defensive Awareness77
Tackling69
Defensive Engagement70
Aggression73

Characteristics

StatValue
Weak Foot Usage2
Weak Foot Accuracy1
Form1
Injury Resistance1

Morita Hidemasa Stats at Max Level

Morita Hidemasa's biggest gain at max level is Defensive Awareness: 77 at base rising to 91 at max level (+14). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness7175+4
Ball Control7579+4
Dribbling7478+4
Tight Possession7680+4
Low Pass7785+8
Lofted Pass7785+8
Finishing6868+0
Heading6771+4
Place Kicking5858+0
Curl7171+0

Physical

StatCurrentAt Max LevelGain
Speed6674+8
Acceleration6569+4
Kicking Power6876+8
Jump6569+4
Physical Contact7074+4
Balance6973+4
Stamina7886+8

Defending

StatCurrentAt Max LevelGain
Defensive Awareness7791+14
Tackling6983+14
Defensive Engagement7084+14
Aggression7387+14

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage22+0
Weak Foot Accuracy11+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

DMF remains Morita Hidemasa's best-rated position at max level (97); the next-best alternative is CMF (96). The ratings below show how Morita Hidemasa would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 80 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper46
CBCenter Back93
LBLeft Back94
RBRight Back94
DMF (registered)Defensive Midfielder97
CMF (secondary)Central Midfielder96
LMFLeft Midfielder93
RMFRight Midfielder93
AMFAttacking Midfielder92
LWFLeft Wing Forward88
RWFRight Wing Forward88
SSSecond Striker88
CFCentre Forward84

Skills (7)

One-touch Pass, Outside Curler, Through Passing, Sole Control, Man Marking, Interception, Fighting Spirit.

None of Morita Hidemasa's 7 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Other Players Named Morita Hidemasa (10)

More AFC Asian Cup Selection Japan Jan '24 Players (10 others)

View full AFC Asian Cup Selection Japan Jan '24 pack analysis →

Morita Hidemasa (Highlight) is a 80 OVR DMF from Japan. Max overall: 97. Playing style: Box-to-Box. Secondary positions: CMF. Skills: One-touch Pass, Outside Curler, Through Passing, and 4 more. 10 other Hidemasa variations available.

Frequently Asked Questions

What is Morita Hidemasa's max level overall rating in eFootball 2026?

Morita Hidemasa reaches 97 overall at max level as DMF, up from 80 at base level. Morita Hidemasa's biggest gain at max level is Defensive Awareness: 77 at base rising to 91 at max level (+14).

What is Morita Hidemasa's best position at max level?

DMF remains Morita Hidemasa's best-rated position at max level (97); the next-best alternative is CMF (96).

What is Morita Hidemasa's best current stat in eFootball 2026?

Morita Hidemasa's standout current stat is Stamina at 78. This is the card's current-level value; see the stats table above for the same stat's value at max level.