Oliver Antman (Standard) - eFootball 2026

Oliver Antman eFootball 2026 player card, 72 OVR RWF

Player Overview

Oliver Antman is a 72 overall rated RWF in eFootball 2026, currently playing for Anderlecht PW in the Belgian League. Finland, age 25.

Oliver Antman can gain up to 18 overall points (+25%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Creative Playmaker.

Positions: RWF, CMF, LMF, RMF, AMF, LWF, SS, CF.

Oliver Antman is playable across 8 positions (RWF, CMF, LMF, RMF, AMF, LWF, SS, CF), a highly versatile profile.

Oliver Antman Stats

Oliver Antman's standout current stat is Speed at 73. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness66
Ball Control69
Dribbling70
Tight Possession64
Low Pass67
Lofted Pass67
Finishing64
Heading57
Place Kicking60
Curl65

Physical

StatValue
Speed73
Acceleration72
Kicking Power69
Jump56
Physical Contact62
Balance66
Stamina71

Defending

StatValue
Defensive Awareness53
Tackling55
Defensive Engagement58
Aggression60

Characteristics

StatValue
Weak Foot Usage3
Weak Foot Accuracy2
Form1
Injury Resistance1

Oliver Antman Stats at Max Level

Oliver Antman's biggest gain at max level is Offensive Awareness: 66 at base rising to 78 at max level (+12). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness6678+12
Ball Control6981+12
Dribbling7082+12
Tight Possession6476+12
Low Pass6771+4
Lofted Pass6771+4
Finishing6468+4
Heading5757+0
Place Kicking6064+4
Curl6569+4

Physical

StatCurrentAt Max LevelGain
Speed7385+12
Acceleration7284+12
Kicking Power6981+12
Jump5656+0
Physical Contact6262+0
Balance6678+12
Stamina7183+12

Defending

StatCurrentAt Max LevelGain
Defensive Awareness5353+0
Tackling5555+0
Defensive Engagement5858+0
Aggression6060+0

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage33+0
Weak Foot Accuracy22+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

At max level, Oliver Antman rates just as well at LWF (90) as at its registered position, RWF. The ratings below show how Oliver Antman would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 72 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper45
CBCenter Back72
LBLeft Back84
RBRight Back84
DMFDefensive Midfielder77
CMF (secondary)Central Midfielder85
LMF (secondary)Left Midfielder89
RMF (secondary)Right Midfielder89
AMF (secondary)Attacking Midfielder87
LWF (secondary)Left Wing Forward90
RWF (registered)Right Wing Forward90
SS (secondary)Second Striker88
CF (secondary)Centre Forward86

Skills (10)

Long-range Curler, One-touch Pass, Pinpoint Crossing, Through Passing, Weighted Pass, First-time Shot, Chop Turn, Scotch Move, Sole Control, Fighting Spirit.

None of Oliver Antman's 10 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Oliver Antman is a 72 OVR RWF from Finland, playing for Anderlecht PW in Belgian League. Max overall: 90. Playing style: Creative Playmaker. Secondary positions: CMF, LMF, RMF, AMF, LWF, SS, CF. Skills: Long-range Curler, One-touch Pass, Pinpoint Crossing, and 7 more.

Frequently Asked Questions

What is Oliver Antman's max level overall rating in eFootball 2026?

Oliver Antman reaches 90 overall at max level as RWF, up from 72 at base level. Oliver Antman's biggest gain at max level is Offensive Awareness: 66 at base rising to 78 at max level (+12).

What is Oliver Antman's best position at max level?

At max level, Oliver Antman rates just as well at LWF (90) as at its registered position, RWF.

What is Oliver Antman's best current stat in eFootball 2026?

Oliver Antman's standout current stat is Speed at 73. This is the card's current-level value; see the stats table above for the same stat's value at max level.