Sakata Daiki (Standard) - eFootball 2026

Sakata Daiki eFootball 2026 player card, 66 OVR GK

Player Overview

Sakata Daiki is a 66 overall rated GK in eFootball 2026. Japan, age 32.

Sakata Daiki can gain up to 19 overall points (+29%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Attacking GK.

Positions: GK.

Sakata Daiki is registered at a single position (GK), a specialist profile rather than a multi-role card.

Sakata Daiki Stats

Sakata Daiki's standout current stat is Jump at 70. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness38
Ball Control46
Dribbling40
Tight Possession43
Low Pass49
Lofted Pass54
Finishing38
Heading41
Place Kicking48
Curl46

Physical

StatValue
Speed59
Acceleration55
Kicking Power68
Jump70
Physical Contact64
Balance52
Stamina50

Defending

StatValue
Defensive Awareness48
Tackling45
Defensive Engagement58
Aggression51

Goalkeeping

StatValue
GK Awareness62
GK Catching60
GK Clearing65
GK Reflexes66
GK Reach64

Characteristics

StatValue
Weak Foot Usage1
Weak Foot Accuracy1
Form1
Injury Resistance1

Sakata Daiki Stats at Max Level

Sakata Daiki's biggest gain at max level is Jump: 70 at base rising to 89 at max level (+19). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness3838+0
Ball Control4646+0
Dribbling4040+0
Tight Possession4343+0
Low Pass4949+0
Lofted Pass5454+0
Finishing3838+0
Heading4148+7
Place Kicking4848+0
Curl4646+0

Physical

StatCurrentAt Max LevelGain
Speed5959+0
Acceleration5555+0
Kicking Power6868+0
Jump7089+19
Physical Contact6471+7
Balance5252+0
Stamina5050+0

Defending

StatCurrentAt Max LevelGain
Defensive Awareness4848+0
Tackling4545+0
Defensive Engagement5858+0
Aggression5151+0

Goalkeeping

StatCurrentAt Max LevelGain
GK Awareness6274+12
GK Catching6072+12
GK Clearing6577+12
GK Reflexes6678+12
GK Reach6476+12

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage11+0
Weak Foot Accuracy11+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

GK remains Sakata Daiki's best-rated position at max level (85); the next-best alternative is CB (56). The ratings below show how Sakata Daiki would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 66 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GK (registered)Goalkeeper85
CBCenter Back56
LBLeft Back50
RBRight Back50
DMFDefensive Midfielder48
CMFCentral Midfielder44
LMFLeft Midfielder44
RMFRight Midfielder44
AMFAttacking Midfielder42
LWFLeft Wing Forward44
RWFRight Wing Forward44
SSSecond Striker42
CFCentre Forward46

Skills (1)

GK High Punt.

None of Sakata Daiki's 1 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Sakata Daiki is a 66 OVR GK from Japan. Max overall: 85. Playing style: Attacking GK. Skills: GK High Punt.

Frequently Asked Questions

What is Sakata Daiki's max level overall rating in eFootball 2026?

Sakata Daiki reaches 85 overall at max level as GK, up from 66 at base level. Sakata Daiki's biggest gain at max level is Jump: 70 at base rising to 89 at max level (+19).

What is Sakata Daiki's best position at max level?

GK remains Sakata Daiki's best-rated position at max level (85); the next-best alternative is CB (56).

What is Sakata Daiki's best current stat in eFootball 2026?

Sakata Daiki's standout current stat is Jump at 70. This is the card's current-level value; see the stats table above for the same stat's value at max level.