Shimura Ko (Standard) - eFootball 2026
Player Overview
Shimura Ko is a 66 overall rated GK in eFootball 2026, currently playing for RB Omiya Ardija in the 2026/27 MEIJI YASUDA J2 LEAGUE. Japan, age 30.
Shimura Ko can gain up to 19 overall points (+29%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database.
Positions: GK.
Shimura Ko is registered at a single position (GK), a specialist profile rather than a multi-role card.
Shimura Ko Stats
Shimura Ko's standout current stat is Physical Contact at 70. Stats below are grouped into Attacking, Physical, Defending, Goalkeeping and Characteristics categories, matching eFootball 2026's own stat breakdown.
Attacking
| Stat | Value |
|---|---|
| Offensive Awareness | 38 |
| Ball Control | 45 |
| Dribbling | 39 |
| Tight Possession | 42 |
| Low Pass | 48 |
| Lofted Pass | 53 |
| Finishing | 39 |
| Heading | 38 |
| Place Kicking | 44 |
| Curl | 47 |
Physical
| Stat | Value |
|---|---|
| Speed | 52 |
| Acceleration | 58 |
| Kicking Power | 65 |
| Jump | 67 |
| Physical Contact | 70 |
| Balance | 50 |
| Stamina | 53 |
Defending
| Stat | Value |
|---|---|
| Defensive Awareness | 49 |
| Tackling | 46 |
| Defensive Engagement | 58 |
| Aggression | 52 |
Goalkeeping
| Stat | Value |
|---|---|
| GK Awareness | 64 |
| GK Catching | 60 |
| GK Clearing | 60 |
| GK Reflexes | 66 |
| GK Reach | 66 |
Characteristics
| Stat | Value |
|---|---|
| Weak Foot Usage | 2 |
| Weak Foot Accuracy | 2 |
| Form | 1 |
| Injury Resistance | 1 |
Shimura Ko Stats at Max Level
Shimura Ko's biggest gain at max level is Jump: 67 at base rising to 84 at max level (+17). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.
Attacking
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Offensive Awareness | 38 | 38 | +0 |
| Ball Control | 45 | 45 | +0 |
| Dribbling | 39 | 39 | +0 |
| Tight Possession | 42 | 42 | +0 |
| Low Pass | 48 | 48 | +0 |
| Lofted Pass | 53 | 53 | +0 |
| Finishing | 39 | 39 | +0 |
| Heading | 38 | 43 | +5 |
| Place Kicking | 44 | 44 | +0 |
| Curl | 47 | 47 | +0 |
Physical
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Speed | 52 | 52 | +0 |
| Acceleration | 58 | 58 | +0 |
| Kicking Power | 65 | 65 | +0 |
| Jump | 67 | 84 | +17 |
| Physical Contact | 70 | 75 | +5 |
| Balance | 50 | 50 | +0 |
| Stamina | 53 | 53 | +0 |
Defending
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Defensive Awareness | 49 | 49 | +0 |
| Tackling | 46 | 46 | +0 |
| Defensive Engagement | 58 | 58 | +0 |
| Aggression | 52 | 52 | +0 |
Goalkeeping
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| GK Awareness | 64 | 76 | +12 |
| GK Catching | 60 | 72 | +12 |
| GK Clearing | 60 | 72 | +12 |
| GK Reflexes | 66 | 78 | +12 |
| GK Reach | 66 | 78 | +12 |
Characteristics
| Stat | Current | At Max Level | Gain |
|---|---|---|---|
| Weak Foot Usage | 2 | 2 | +0 |
| Weak Foot Accuracy | 2 | 2 | +0 |
| Form | 1 | 1 | +0 |
| Injury Resistance | 1 | 1 | +0 |
Position Ratings at Max Level
GK remains Shimura Ko's best-rated position at max level (85); the next-best alternative is CB (57). The ratings below show how Shimura Ko would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 66 OVR shown at the top of this page.
| Position | Full Name | Max-Level Rating |
|---|---|---|
| GK (registered) | Goalkeeper | 85 |
| CB | Center Back | 57 |
| LB | Left Back | 49 |
| RB | Right Back | 49 |
| DMF | Defensive Midfielder | 49 |
| CMF | Central Midfielder | 44 |
| LMF | Left Midfielder | 43 |
| RMF | Right Midfielder | 43 |
| AMF | Attacking Midfielder | 41 |
| LWF | Left Wing Forward | 42 |
| RWF | Right Wing Forward | 42 |
| SS | Second Striker | 41 |
| CF | Centre Forward | 45 |
Shimura Ko is a 66 OVR GK from Japan, playing for RB Omiya Ardija in 2026/27 MEIJI YASUDA J2 LEAGUE. Max overall: 85.
Frequently Asked Questions
What is Shimura Ko's max level overall rating in eFootball 2026?
Shimura Ko reaches 85 overall at max level as GK, up from 66 at base level. Shimura Ko's biggest gain at max level is Jump: 67 at base rising to 84 at max level (+17).
What is Shimura Ko's best position at max level?
GK remains Shimura Ko's best-rated position at max level (85); the next-best alternative is CB (57).
What is Shimura Ko's best current stat in eFootball 2026?
Shimura Ko's standout current stat is Physical Contact at 70. This is the card's current-level value; see the stats table above for the same stat's value at max level.