Hara Taichi (Standard) - eFootball 2026

Hara Taichi eFootball 2026 player card, 65 OVR LWF

Player Overview

Hara Taichi is a 65 overall rated LWF in eFootball 2026. Japan, age 27.

Hara Taichi can gain up to 18 overall points (+28%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Dummy Runner.

Positions: LWF, LMF, RWF, SS, CF.

Hara Taichi is playable across 5 positions (LWF, LMF, RWF, SS, CF), a highly versatile profile.

Hara Taichi Stats

Hara Taichi's standout current stat is Physical Contact at 77. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness69
Ball Control61
Dribbling60
Tight Possession58
Low Pass55
Lofted Pass59
Finishing70
Heading73
Place Kicking51
Curl57

Physical

StatValue
Speed67
Acceleration62
Kicking Power70
Jump67
Physical Contact77
Balance54
Stamina69

Defending

StatValue
Defensive Awareness43
Tackling44
Defensive Engagement49
Aggression47

Characteristics

StatValue
Weak Foot Usage2
Weak Foot Accuracy2
Form1
Injury Resistance1

Hara Taichi Stats at Max Level

Hara Taichi's biggest gain at max level is Ball Control: 61 at base rising to 74 at max level (+13). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness6981+12
Ball Control6174+13
Dribbling6073+13
Tight Possession5871+13
Low Pass5559+4
Lofted Pass5963+4
Finishing7074+4
Heading7373+0
Place Kicking5155+4
Curl5761+4

Physical

StatCurrentAt Max LevelGain
Speed6779+12
Acceleration6274+12
Kicking Power7082+12
Jump6767+0
Physical Contact7777+0
Balance5466+12
Stamina6981+12

Defending

StatCurrentAt Max LevelGain
Defensive Awareness4343+0
Tackling4444+0
Defensive Engagement4949+0
Aggression4747+0

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage22+0
Weak Foot Accuracy22+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

At max level, Hara Taichi actually rates higher at CF (86) than at its registered position, LWF (83). The ratings below show how Hara Taichi would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 65 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper47
CBCenter Back68
LBLeft Back76
RBRight Back76
DMFDefensive Midfielder70
CMFCentral Midfielder76
LMF (secondary)Left Midfielder79
RMFRight Midfielder79
AMFAttacking Midfielder80
LWF (registered)Left Wing Forward83
RWF (secondary)Right Wing Forward83
SS (secondary)Second Striker84
CF (secondary)Centre Forward86

Skills (3)

First-time Shot, Heading, Super-sub.

None of Hara Taichi's 3 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

All Cards of Hara Taichi (3)

Of the 3 known Hara Taichi cards, this one ranks #3 by max overall rating (83 vs. 95 on the strongest variant).

CardOVRMax OVRCard ID
J1 LEAGUE Selection 9 Nov '237795105634989204734
POTM J1 LEAGUE 10 Oct '24899353970290730238
Standard (this card)6583124158

Hara Taichi is a 65 OVR LWF from Japan. Max overall: 83. Playing style: Dummy Runner. Secondary positions: LMF, RWF, SS, CF. Skills: First-time Shot, Heading, Super-sub. 2 other Taichi variations available.

Frequently Asked Questions

What is Hara Taichi's max level overall rating in eFootball 2026?

Hara Taichi reaches 83 overall at max level as LWF, up from 65 at base level. Hara Taichi's biggest gain at max level is Ball Control: 61 at base rising to 74 at max level (+13).

What is Hara Taichi's best position at max level?

At max level, Hara Taichi actually rates higher at CF (86) than at its registered position, LWF (83).

What is Hara Taichi's best current stat in eFootball 2026?

Hara Taichi's standout current stat is Physical Contact at 77. This is the card's current-level value; see the stats table above for the same stat's value at max level.