Hidemasa Morita (AFC Asian Cup Selection Japan Jan '24) - eFootball 2026

Hidemasa Morita eFootball 2026 player card, 80 OVR DMF

Player Overview

Hidemasa Morita is a 80 overall rated DMF in eFootball 2026. JAPAN, age 30.

Hidemasa Morita can gain up to 17 overall points (+21%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Box-to-Box.

Positions: DMF, CMF.

Hidemasa Morita adds one secondary position (CMF) alongside DMF, giving it modest positional flexibility.

Hidemasa Morita Stats

Hidemasa Morita's standout current stat is Stamina at 78. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness71
Ball Control75
Dribbling74
Tight Possession76
Low Pass77
Lofted Pass77
Finishing68
Heading67
Place Kicking58
Curl71

Physical

StatValue
Speed66
Acceleration65
Kicking Power68
Jump65
Physical Contact70
Balance69
Stamina78

Defending

StatValue
Defensive Awareness77
Tackling69
Defensive Engagement70
Aggression73

Characteristics

StatValue
Weak Foot Usage2
Weak Foot Accuracy1
Form1
Injury Resistance1

Hidemasa Morita Stats at Max Level

Hidemasa Morita's biggest gain at max level is Defensive Awareness: 77 at base rising to 91 at max level (+14). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness7175+4
Ball Control7579+4
Dribbling7478+4
Tight Possession7680+4
Low Pass7785+8
Lofted Pass7785+8
Finishing6868+0
Heading6771+4
Place Kicking5858+0
Curl7171+0

Physical

StatCurrentAt Max LevelGain
Speed6674+8
Acceleration6569+4
Kicking Power6876+8
Jump6569+4
Physical Contact7074+4
Balance6973+4
Stamina7886+8

Defending

StatCurrentAt Max LevelGain
Defensive Awareness7791+14
Tackling6983+14
Defensive Engagement7084+14
Aggression7387+14

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage22+0
Weak Foot Accuracy11+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

At max level, Hidemasa Morita rates just as well at CMF (97) as at its registered position, DMF. The ratings below show how Hidemasa Morita would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 80 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper43
CBCenter Back74
LBLeft Back73
RBRight Back73
DMF (registered)Defensive Midfielder97
CMF (secondary)Central Midfielder97
LMFLeft Midfielder73
RMFRight Midfielder73
AMFAttacking Midfielder73
LWFLeft Wing Forward72
RWFRight Wing Forward72
SSSecond Striker72
CFCentre Forward70

Skills (7)

One-touch Pass, Outside Curler, Through Passing, Sole Control, Man Marking, Interception, Fighting Spirit.

None of Hidemasa Morita's 7 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

Other Players Named Hidemasa Morita (10)

More AFC Asian Cup Selection Japan Jan '24 Players (10 others)

View full AFC Asian Cup Selection Japan Jan '24 pack analysis →

Hidemasa Morita (Highlight) is a 80 OVR DMF from JAPAN. Max overall: 97. Playing style: Box-to-Box. Secondary positions: CMF. Skills: One-touch Pass, Outside Curler, Through Passing, and 4 more. Booster: No Booster (). 10 other Morita variations available.

Frequently Asked Questions

What is Hidemasa Morita's max level overall rating in eFootball 2026?

Hidemasa Morita reaches 97 overall at max level as DMF, up from 80 at base level. Hidemasa Morita's biggest gain at max level is Defensive Awareness: 77 at base rising to 91 at max level (+14).

What is Hidemasa Morita's best position at max level?

At max level, Hidemasa Morita rates just as well at CMF (97) as at its registered position, DMF.

What is Hidemasa Morita's best current stat in eFootball 2026?

Hidemasa Morita's standout current stat is Stamina at 78. This is the card's current-level value; see the stats table above for the same stat's value at max level.