Taichi Hara (Standard) - eFootball 2026

Taichi Hara eFootball 2026 player card, 70 OVR CF

Player Overview

Taichi Hara is a 70 overall rated CF in eFootball 2026. JAPAN, age 26.

Taichi Hara can gain up to 19 overall points (+27%) through level progression, giving it substantial growth headroom, one of the wider base-to-max gaps in the database. Playing style: Dummy Runner.

Positions: CF, LMF, LWF, RWF, SS.

Taichi Hara is playable across 5 positions (CF, LMF, LWF, RWF, SS), a highly versatile profile.

Taichi Hara Stats

Taichi Hara's standout current stat is Physical Contact at 77. Stats below are grouped into Attacking, Physical, Defending and Characteristics categories, matching eFootball 2026's own stat breakdown.

Attacking

StatValue
Offensive Awareness69
Ball Control61
Dribbling60
Tight Possession58
Low Pass55
Lofted Pass59
Finishing70
Heading73
Place Kicking51
Curl57

Physical

StatValue
Speed67
Acceleration62
Kicking Power70
Jump67
Physical Contact77
Balance54
Stamina69

Defending

StatValue
Defensive Awareness43
Tackling44
Defensive Engagement49
Aggression47

Characteristics

StatValue
Weak Foot Usage2
Weak Foot Accuracy2
Form1
Injury Resistance1

Taichi Hara Stats at Max Level

Taichi Hara's biggest gain at max level is Offensive Awareness: 69 at base rising to 81 at max level (+12). These are the same per-stat values eFootball 2026 shows once this card is fully trained, and match EFScout's own Max view: no optimizer or hypothetical build involved, just the game's own max-level data.

Attacking

StatCurrentAt Max LevelGain
Offensive Awareness6981+12
Ball Control6169+8
Dribbling6068+8
Tight Possession5866+8
Low Pass5555+0
Lofted Pass5959+0
Finishing7082+12
Heading7381+8
Place Kicking5163+12
Curl5769+12

Physical

StatCurrentAt Max LevelGain
Speed6775+8
Acceleration6274+12
Kicking Power7078+8
Jump6775+8
Physical Contact7785+8
Balance5466+12
Stamina6977+8

Defending

StatCurrentAt Max LevelGain
Defensive Awareness4343+0
Tackling4444+0
Defensive Engagement4949+0
Aggression4747+0

Characteristics

StatCurrentAt Max LevelGain
Weak Foot Usage22+0
Weak Foot Accuracy22+0
Form11+0
Injury Resistance11+0

Position Ratings at Max Level

CF remains Taichi Hara's best-rated position at max level (89); the next-best alternative is LWF (83). The ratings below show how Taichi Hara would rate at each of the game's 13 positions once fully trained, not its current-level rating, so they can be higher than the 70 OVR shown at the top of this page.

PositionFull NameMax-Level Rating
GKGoalkeeper47
CBCenter Back62
LBLeft Back60
RBRight Back60
DMFDefensive Midfielder59
CMFCentral Midfielder59
LMF (secondary)Left Midfielder73
RMFRight Midfielder60
AMFAttacking Midfielder61
LWF (secondary)Left Wing Forward83
RWF (secondary)Right Wing Forward77
SS (secondary)Second Striker78
CF (registered)Centre Forward89

Skills (3)

First-time Shot, Heading, Super-sub.

None of Taichi Hara's 3 skills are rare Highlight Skills; its value comes from base stats and regular skills alone.

All Cards of Taichi Hara (3)

Of the 3 known Taichi Hara cards, this one ranks #3 by max overall rating (89 vs. 95 on the strongest variant).

CardOVRMax OVRCard ID
J1 LEAGUE Selection 9 Nov '237795105634989204734
POTM J1 LEAGUE 10 Oct '24899353970290730238
Standard (this card)7089124158

Taichi Hara is a 70 OVR CF from JAPAN. Max overall: 89. Playing style: Dummy Runner. Secondary positions: LMF, LWF, RWF, SS. Skills: First-time Shot, Heading, Super-sub. Booster: No Booster (). 2 other Hara variations available.

Frequently Asked Questions

What is Taichi Hara's max level overall rating in eFootball 2026?

Taichi Hara reaches 89 overall at max level as CF, up from 70 at base level. Taichi Hara's biggest gain at max level is Offensive Awareness: 69 at base rising to 81 at max level (+12).

What is Taichi Hara's best position at max level?

CF remains Taichi Hara's best-rated position at max level (89); the next-best alternative is LWF (83).

What is Taichi Hara's best current stat in eFootball 2026?

Taichi Hara's standout current stat is Physical Contact at 77. This is the card's current-level value; see the stats table above for the same stat's value at max level.